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Combat
Jun 17, 2007 18:20:22 GMT -5
Post by Mike on Jun 17, 2007 18:20:22 GMT -5
Think about it, pick an answer.
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Combat
Jun 18, 2007 15:01:52 GMT -5
Post by Jonas Last Howl on Jun 18, 2007 15:01:52 GMT -5
I think we could shave off quite a bit of time if rage checks weren't required every time rage was spent. I don't think that's what the book meant by a Rage challenge resulting in a frenzy check. Provoking sorts of scenarios, sure...failure, embarrassment, prodding, seeing a packmate eat it.
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Combat
Jun 18, 2007 15:34:28 GMT -5
Post by Fetch and Carry (Liz) on Jun 18, 2007 15:34:28 GMT -5
Is it one Frenzy Check per Rage or one Frenzy Check per round where rage was spent? (Fetch has a rage, so I don't spend rage often.)
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Combat
Jun 18, 2007 15:49:35 GMT -5
Post by Jonas Last Howl on Jun 18, 2007 15:49:35 GMT -5
currently, per the round it was spent...otherwise, I'd be in real trouble ;-)
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Combat
Jun 18, 2007 15:51:57 GMT -5
Post by Fetch and Carry (Liz) on Jun 18, 2007 15:51:57 GMT -5
Maybe there is a way to streamline the Frenzy Check into one test? Three tests seem to be a bit much.
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Combat
Jun 18, 2007 15:54:38 GMT -5
Post by Fetch and Carry (Liz) on Jun 18, 2007 15:54:38 GMT -5
Or maybe just a Frenzy Check on the first round you spend rage in combat? After that you can assume you have yourself under control...
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Combat
Jun 18, 2007 16:13:21 GMT -5
Post by Jonas Last Howl on Jun 18, 2007 16:13:21 GMT -5
well, technically, frenzy checks are 4 tests you vs. the moon rage vs. willpower you vs. wyrm you vs. wyrm
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